Tuesday, 18 November 2014

Headphones




Rendered these headphones though I can clearly see I need to learn more about Mental Ray. There is allot of noise in the shadow. I'm going to have to diagnose and research how to solve the issue.



Reference

Character rigging

Used a couple of references for rigging this character. I used the skeleton reference from the student assets to build the rig. I also have a reverse foot lock for her.


Some of the controls were inspired by the qRig Such as the clavicle controls and the head aiming at the locater. I really like having the head aim at the locater for the sake of convenience. For the hands I gave fingers IK controls. If I was thinking properly then I would've gave the fingers driven keys instead of relying on IK handles. I actually might try that. Thing is I've already bind skin and did a bit of weight painting. I regret not thinking about that sooner.




Sunday, 16 November 2014

Heaphones WIP

Gave The Headphones some Basic Maya materials and now it's ready for some Texturing.

Headphones WIP

Ready for a bit of textureing. Most of it I'll just apply Shaders too.

Headphones WIP



Here is a bit of my workflow when 3D modelling. If I find a piece of detail difficult to model then I would screenshot it and the draw out my idea in paint. Usually I'd try to find the neatest solution possible.

Saturday, 15 November 2014

Lamp Rigging.

I think the most handiest thing I learnt from this exercise was the driven key. I used it for the button on the lamp.

I simply got the Translation of the bezier curve rotates the button.