Thursday, 13 November 2014
Wheel
I guess I can't bump map the whole UV Tile so I'll have to go on photoshop and make some changes. Probably by erasing the in unused space.
Crazy Bump!
All the cool kids are using it! :) That was the first thing I saw and I can kinda see why. It's very easy for me to use. First our lecturer showed us briefly how o use it in class and then we started using it ourselves.
Though I had to later adjust some of the bump mapping later in Photoshop to get a sharper definition for the edges on the side of the container.
Though I had to later adjust some of the bump mapping later in Photoshop to get a sharper definition for the edges on the side of the container.
So Using the knowledge I gained from last trimesters class I added a floor and put some autumn leaves on the floor and container.
Tuesday, 11 November 2014
Eyeballs
I fixed the issue for rigging the eyeballs. My lecturer that I shouldn't used a parent constraint but instead parent the eye controls to the master one. So Instead opf seeing pink I should see green.
Sunday, 9 November 2014
Leg Rig
Here I have applied the reverse footlock rig to this simple moddle. I didn't do any skinning It was just parenting the objects to the rig.
Learning constraints and a bit of rigging
Here I added some contraints from the eyeballs to the curves. Only issue is whenever I move the eyectrl it will set back the eyeball aim ctrl back to the center of the eyes aim ctrl. I figured out how to use these by experimentation and it took quite some time getting used o the order of selection before parenting.
the Reverse foot lock rig is very handy and I can see how effective this is. I'm deffinetly going to apply this to my Characters Rig. Learning this was actually easier then I thought. Just simply parenting the IK's to the Joints.
I learnt the reverse footlock from this guy on youtube.
https://www.youtube.com/watch?v=hj_VHflOkiQ
Girl WIP Review
Glad to have the Lecturers check out my work and see what needs changing. I have quite a couple of tasks to do. I'm pretty sure I'll get em done by tonight. If not then I'll have to stay till 10 at uni tomorrow. :)
I feel I'm gonna put a little more effort into the texture.
Sunday, 19 October 2014
Girl_Modelling
Here was my first design were I wanted to do a sweater for my character. I later decided to move one a dress design instead of a sweater.
There was allot of shaping for my characters face trying to stay within the budget and just tweaking the compnents around to reduce poly count.
Reason I gave my character a dress was because it would seem more logical for her to be properly dressed in a summer environment with a dress rather then wearing a sweater.
I'll be giving my female character a prop to pose with for the final shot, I also decided to join up her fingers together leaving only the trigger finger and thumb separate.
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