Here I added some contraints from the eyeballs to the curves. Only issue is whenever I move the eyectrl it will set back the eyeball aim ctrl back to the center of the eyes aim ctrl. I figured out how to use these by experimentation and it took quite some time getting used o the order of selection before parenting.
the Reverse foot lock rig is very handy and I can see how effective this is. I'm deffinetly going to apply this to my Characters Rig. Learning this was actually easier then I thought. Just simply parenting the IK's to the Joints.
I learnt the reverse footlock from this guy on youtube.
https://www.youtube.com/watch?v=hj_VHflOkiQ


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