- Key light
- Fill light
- Rim light
'
Learnt something very useful in maya from my lecturer today. I can crease the edges in smooth preview. This allows me to save poly count instead of wasting polys by adding in another edge loop. So Now I can be sure to use a combination of both techniques in the future.
Instead of creating a turntable under animate we just manually rotated the objects 360 degrees.
A render of the lighting.
I almost forgot to include saying that we got to do some image based lighting with a HDRI image.

No comments:
Post a Comment