Wednesday, 26 November 2014

Lighting

Doing some lighting in class today. We used a 3 spot lights for our setup. We could've used area lights instead but it would've come at the cost of a longer render time. I can see the benefit of using this lighting system instead of having to rely on physical sun and sky. Like having to create a night scene and such.
- Key light
- Fill light
- Rim light
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Learnt something very useful in maya from my lecturer today. I can crease the edges in smooth preview. This allows me to save poly count instead of wasting polys by adding in another edge loop. So Now I can be sure to use a combination of both techniques in the future.


Instead of creating a turntable under animate we just manually rotated the objects 360 degrees.



A render of the lighting.

I almost forgot to include saying that we got to do some image based lighting with a HDRI image.

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